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Abilities

Updated to Feb. 2024 Errata

* click the link of name, you could find characters with the ability
Type
Name
Cost
Range
Limit
Effect
Passive
Longsword
-
-

Longsword: If this character deals Slicing or Piercing Melee Dmg, increase the Dmg dealt by +1.
Passive
Plate Armour
-
-

Reduce all non-Magical Dmg suffered by -2.
Passive
Squire
-
-

Other friendly Soldiers within 4” get +1 Melee stat. Friendly Nobles within 4” get +2 Melee stat.
Passive
Leather Jerkin
-
-

Reduce Slicing and Piercing Dmg suffered by -1.
Passive
Dagger
-
-

If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1.
Passive
Deutsch Courage
-
-

If a friendly Soldier or Mercenary makes a Melee Attack action while within 6” of this model, you may have them gain 1 energy. Once per turn.
Passive
Concealed Dagger
-
-

If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1. If this character plays a Rising Attack increase the Dmg dealt by +1.
Passive
Weakling
-
-

Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.
Passive
Premonition
-
-

If an enemy character declares this model as a target of an action, you may interrupt the action to make a reaction step by discarding 1 energy. If you do, the enemy must complete the action if possible and may not choose a new target.
Passive
Great Sword
-
-

If this character deals Slicing Melee Dmg, increase the Dmg dealt by +3. If this character deals Impact or Piercing Melee Dmg, increase the Dmg dealt by +1.
Passive
Natural Padding
-
-

Reduce Impact Dmg suffered by -2.
Passive
Bludgeon
-
-

If this character deals Slicing or Piercing Melee Dmg, reduce the Dmg to . If this character deals Impact Melee Dmg, increase the Dmg dealt by +1.
Passive
Divine Intervention
-
-

When an enemy targets this character with an Arcane Ability, or uses an Arcane Ability within 4” of this model, if your resist hand includes two or more Catastrophe cards, you may reveal them to cancel the ability and inflict the catastrophe result on the active character.
Passive
Spiteful
-
-

When this model causes 1 or more Wds to an enemy, it restores 1 Wd.
Passive
Look of Innocence
-
-

When an enemy targets this character with an action, the active enemy model must discard 1 energy or the action is cancelled.
Passive
Disappear in a Crowd
-
-

This character’s Evade Stat is -[#], where [#] is the number of other models within 3”, excluding the originator of the ability.
Passive
Swift
-
-

When making a Reaction Step while engaged by an enemy, this model may move 2” instead of the usual 1”. Once per turn.
Passive
Protection Charm
-
-

Reduce Magical Dmg suffered by -2.
Passive
Warhammer
-
-

If this character deals Slicing or Piercing Melee Dmg, reduce the Dmg to . If this character deals Impact Melee Dmg, increase the Dmg dealt by +2.
Passive
Ornithophobia
-
-

Whenever a Goblin character ends a move engaged by this model, for the first time this turn, it must discard 1 energy, if able.
Passive
The Governor
-
-

Friendly Soldiers within 6” gain +1 Melee stat.
Passive
Quilted Armour
-
-

Reduce Slicing Dmg suffered by -1.
Passive
Sage Advice
-
-

Friendly models within 4” may ignore Catastrophe effects.
Passive
Seen It All Before
-
-

If this character is attacker or defender in a round of melee, before each player selects their combat card, your opponent must reveal their hand.
Passive
Poking stick
-
-

If this character deals Slicing Melee Dmg, reduce the Dmg dealt to .
Passive
Hunting Spear
-
-

If this character deals Piercing or Slicing Melee Dmg, increase the Dmg dealt by +1. If this character deals Melee Dmg against an Animal, increase the Dmg by +1.
Passive
Sun Shield
-
-

If this character suffers Impact or Magical Dmg, reduce the Dmg suffered by -1.
Passive
Arming Sword
-
-

If this character deals Slicing Melee Dmg, increase the Dmg dealt by +1.
Passive
Slow
-
-

This model's Jog actions are limited to 2”.
Passive
Luck Charms
-
-

Other friendly Gnomes within 4” gain +1 Melee stat, +1 Arcane stat and reduce Magical Dmg suffered by -1.
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