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Marley

Factions : Shades

Keywords : Spirit

Melee State: 2 Melee Range : 1”

Arcane Stat : 3 Evade Stat : -1

Signature Move on a High Guard.

Base : 30mm

Passive Abilities:

Resonance

Friendly Spirits within 8" have a resist hand of +2 cards when targeted by an enemy Arcane Ability

Slip through the Deadlands

Friendly Spirits within 8" gain [Blink: When making a Step action, this model may be placed within 1" of itself instead of moving 1". Once per turn].

Incorporeal Form

When this character activates it may discard 1 energy. If it does, this character reduces all non-Magical Dmg suffered to W and may ignore other models and terrain during Jog actions but cannot take Harvest actions, until end of turn.

Arcane Abilities:

Horror (3) 8” - f at least one friendly model was slain this turn resolve this attack with +2 Arcane Stat.

2 , 2 , 2 : Target gains [Horrified: During the Discard Step, this character suffers 2 Wds.], until this character is slain.

Catastrophe : This model suffers 2 Wds.

Reanimate (3)

2 , 2 , 2 : Place a friendly slain model in base contact with this model. Restore half its health rounding up. It has no energy but may activate this turn.

Catastrophe : This model suffers 4 Wds.

Signature Move:

Boooo!
Upgrade for High Guard
Opponent Plays:
Deal
High Guard
Falling Swing
Thrust
Sweeping Cut
Rising Attack
Low Guard

End Step Effect : Move the enemy 2" directly away. If the enemy is in possession of at least one Moonstone, it loses possession of one Moonstone before moving. Place it in base contact with the enemy at depth '1'.

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