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Quack

Factions : Commonwealth

Keywords : Human, Wizard, Cleric

Melee State: 2 Melee Range : 1”

Arcane Stat : 5 Evade Stat : 0

Signature Move on a Low Guard.

Base : 30mm

Passive Abilities:

Weakling

Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy.

Premonition

If an enemy character declares this model as a target of an action, you may interrupt the action to make a reaction step by discarding 1 energy. If you do, the enemy must complete the action if possible and may not choose a new target.

Active Abilities:

Foresight (1) 10” - Once per turn.

Target Human gains +2 Arcane stat until end of turn.

Arcane Abilities:

Healing (2) 8”

: Target restores X+1 Wds.

Catastrophe : This model suffers 2 Wds.

Blinding Powder (1) 4”

: Reduce target’s Melee and Arcane stats by 2X until the end of turn.

Catastrophe : This model loses all energy.

Signature Move:

Gone in a puff...
Upgrade for Low Guard
Opponent Plays:
Deal
High Guard
Falling Swing
Thrust
Sweeping Cut
Rising Attack
Low Guard

End Step Effect : The enemy model has -2 Melee stat for the remainder of the turn. This model may move 4”.

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