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Sen'Ara

Factions : Shades

Keywords : Spirit, Merfolk

Melee State: 3 Melee Range : 1”

Arcane Stat : 4 Evade Stat : -1

Signature Move on a Sweeping Cut.

Base : 40mm

Passive Abilities:

Oceanic

This model's Jog actions are limited to 2" but may be made freely over Water Features.

Summon from the Depths

When this model is deployed or enters play, you may place a new friendly Aquatic Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play

Active Abilities:

Merfolk Magic [Merfolk Magic] (2) 10”

Place this model within target Water Feature. This ability may only be used if this model is within a Water Feature.

Arcane Abilities:

Torrential Surge (2)

: Place a 50mm Diameter Water Feature within 3X" and LoS on open ground. This remains in place until end of game. A maximum of 3 Water Features may be placed by this troupe, if a fourth is placed you must choose and remove a Water Feature you created earlier this game.

Catastrophe : This model suffers 2 Wds.

Siren Song (0)

: Move target X+2" directly towards this model. Then, if the target is within 4" of a Water Feature it suffers 4 Magical Dmg.

Catastrophe : The resisting player may move this model 2".

Signature Move:

Vicious Claws
Upgrade for Sweeping Cut

Damage Type : Slicing

Opponent Plays:
Deal
High Guard
Falling Swing
3
Thrust
2
Sweeping Cut
2
Rising Attack
3
Low Guard
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